

That lots of the new tech is 20th-century is galling. Dominating the world with your flavour of Sikhism or Islam (Russikh? Italylam? Maybe you'll be more inventive than me) robs other civilisations of their founder benefit, but it doesn't necessarily destabilise or prepare them for your invasion. But it's here that the system loses momentum.
E x civilization v Patch#
It's an interesting mechanic and has a lustrous appeal, in that it lets you boost your civilisation's speciality still further or patch up a weakness. Most importantly, each of your cities to follow the religion will enjoy a Founder Benefit of your choice (+1 happiness if next to a river, say), while cities of other civilisations will enjoy a totally different Follower Benefit, also hand-picked by you from an equally lengthy list, though this time you'll want a bonus that's as useless as possible.

Fuji purely because it ejaculated great handfuls of Faith on a yearly basis.Īmass enough Faith and you can start a customised religion - in my case Spanianity, obviously - which will then spread organically as well as via your own missionaries (bought using Faith) and prophets (a new type of Great Person). I had an awesome opening to one of my games where my Spaniards battled for over 200 years to capture Mt. Religion is by far the most consequential extra, bringing with it the brand new resource of Faith. Let's start with the most delicious stuff and work our way down. Finally, naval combat, diplomacy and city-states have been retouched, Civ 5's inadequate AI has received some attention and three new scenarios offer something a bit different, including a steampunk sideshow titled Empires of the Smoky Skies.Ĭiv-specific AI is still in, meaning you still need to kneecap Montezuma before he eats the world.Īll this makes Gods & Kings a strategy smorgasbord rather than a focused expansion of any one area. More excitingly, Gods & Kings pours religion and espionage into the game, meaning there's yet more to scheme about on the world map. The expansion adds nine new playable civilisations (Netherlands! Mayans!), each with a unique trait, units and/or a building, as well as a general dose of new technologies and things to build (the Great Firewall of China! Bomb shelters! Machine gunners!). You won't discern what's wrong with it from a peek at the features list, which is generous enough for £20.
E x civilization v generator#
You'd need to own a generator to play Civ 5, for a start. A fantastic expansion could have brought about the end of civilisation as we know it, which would have been ironic, as well as a pain. Suddenly, providing York with citrus becomes more important than peeing. Its pan-historical plotting is as addictive as ever, meaning the entire game remains a meticulously wrought black hole that devours time itself.

Like a despicable ex-girlfriend, Civ 5 has actually aged very well. Good news, everyone! Civilization 5: Gods & Kings isn't that good.
